export enum PAGE {
  INGAMEPAGE = "InGamePage",
  WINPAGE = "WinPage",
  LOSEPAGE = "LosePage",
  LEVELMENU = "LevelMenu",
  PAUSEPAGE = "PausePage",
  TIPSPAGE = "TipsShowPage",
  MODEMENU = "ModeMenu",
  LEVELSKINMENU = "LevelSkinMenu",
  APPLESNAKE="AppleSnakePage",
  UNLOCKPAGE ="UnLockPage",
  UNLOCKALLPAGE = "UnLockAllPage",
  DAILYBONUSPAGE = "dailyBonusPage",
  LEVEL_PEOPLE_ARCHERY_RESULTPAGE = "level_peopleArchery_ResultPage",
  PEOPLE_ARCHERY_INGAME_PAGE = "PeopleInGamePage",
  CARD_COMPOSITION_INGAME_PAGE = "CardCompositionInGamePage",
  PEOPLE_ARCHERY_EXIT_PAGE = "level_peopleArchery_ExitDialog",
  BUNCH_INGAME_PAGE = "bunchInGamePage",
  EXTRA_AD_PAGE = "extraAdPage",
  GOLD_MINER_INGAME_PAGE = "goldMinerInGamePage",
  LEVEL_PEOPLE_ARCHERY_RESETINFINITYPAGE = "level_peopleArchery_resetInfinityPage",
  LEVEL_GOLD_MINER_SHOPPAGE = "goldMinerShopPage",
  CARD_INTRODUCTION = "cardIntroduction",
  PEOPLE_ARCHERY_ROUGE = "peopleArcheryRougePage",
  PEOPLE_ARCHERY_SELECT_ROLE_PAGE = "peopleArcherySelectRolePage",
  PEOPLE_ARCHERY_SYNTH_PAGE = "PeopleArcherySynthPage",
  PEOPEL_ARCHERY_GET_MONEY_PAGE = "PeopleArcheryGetMoneyPage",
  PEOPLE_ARCHERY_START_PAGE = "peopleArcheryStartPage",
}

export enum TOUCH_TYPE {
  SINGLE = 0,
  DOUBLE_SLIDER = 1,
  DOUBLE_ZOOM = 2,
  DOUBLE_ROT = 3,
}

export enum SWITCH_TYPE {
  SOUND = "SoundSwitch",
  VIBRATE = "VirSwitch",
}

export enum GAME_EVENT {
  SELECTED_PUZZLE = "selected_puzzle",
  CHECK_PUZZLE = "check_puzzle",
  REFRESH_PUZZLE = "refresh_puzzle",

  DRAWLINE_GAME_RUN = "drawLine_Game_Run",
  DRAWLINE_GAME_OVER = "drawLine_Game_Over",
  DRAWLINE_LOSE = "drawLine_Lose",
  DRAWLINE_WIN = "drawLine_Win",
  DRAWLINE_BTN = "drawLine_Btn",

  DONOTMOVE_LOSE = "donotMoveLose",

  ON_BTN_TIPS = "onBtnTips",
  ON_BTN_ANSWER = "onBtnAnswer",
  ON_TIPS_GOT = "onTipsGot",
  ON_ANSWER_GOT = "onAnswerGot",
  /**游戏恢复 */
  GAME_RESUME = "gameResume",
  /**游戏暂停 */
  GAME_PAUSE = "gamePause",
  
//-----
  ON_STEP_RUN = 'onStepRun',// 当一步完成时
  ON_NODE_DEATH = 'onNodeDeath',// 修改剩余动画
  ON_ALL_NODE_DEATH = 'onAllNodeDeath',
  ON_GROW_COUNT_ADD = 'onGrowCountAdd',
  ON_BODY_ENTER = 'onBodyEnter',
  
  ON_SKINBTN_CLICK = 'onskinBtn',

  ON_TIPS_OPEN = 'onTipsOpen',

  ON_EXPLODE_END = 'onExplodeEnd',

  ON_HIDE_INGAME = 'onHideIngame',

  ON_GAME_END = 'onGameOver',
  //----
  FINDMODE_CAN_TIPS = "findWordModeTips",

  STOP_ATT = "STOP_ATT",

  SHOW_COUNT = "SHOW_COUNT"
}

export enum NODE_TYPE{
  BODY=0,// 蛇身
  HEAD=1,// 蛇头
  ROCK=2,// 石头
  GROUND=3,// 地面
  FOOD=4,// 食物
  END=5,// 终点
  STAB=6,// 刺
}

export enum BTNTYPE{
  UP='UpBtn',
  DOWN='DownBtn',
  LEFT='LeftBtn',
  RIGHT='RightBtn',
  RESTART='RestartBtn'
}

export enum INPUT_TYPE{
  RIGHT = 0,
  LEFT = 1
}